Product · Engineering · Creative

Austin Danson

Products, worlds, and places.

I build software, games, and creative businesses—and the systems that bring them to life.

Austin Danson

Selected projects

More projects

  1. iOS utility

    metrOnly

    A deliberately minimal metronome for musicians who focus better without visual noise: precise time, tactile control, and carefully prepared click sounds.

    Founder · Engineer

  2. iOS action game

    PunchAGuy

    A brutally difficult one-hit knockout game built around fast movement, precise punches, dashes, blocks, and perfect parries against relentless AI rivals.

    Founder · Engineer · Game Designer

  3. Ceramic studio management software

    MUD Manage

    An AI-enabled management platform for memberships, classes, waitlists, employee time tracking, and at-a-glance business reporting—built specifically for ceramic studios.

    Founder · Engineer

Background

AboutArt, technology, and making things work

My background is in fine art. Today I build software, shape products, and help teams turn complicated ideas into something people can use. I like working across the creative and technical details rather than stopping at the brief.

That can mean designing a game world, building a useful tool, opening a ceramics studio, or connecting strategy with day-to-day delivery. AI is part of the toolkit; judgement, craft, and collaboration are still the work.

Earlier work

Algorithmic Trading & Quant

Quantitative research, systematic strategy development, and market analysis.

Product Manager · TitanDX

Institutional Bitcoin Escrow

Led product delivery for high-value OTC escrow and cold-storage tooling across time-locked transactions, offline signing, and blockchain integrations.

Goldsmiths, University of London

MFA Fine Art

University of California, Los Angeles

BA Fine Art

Also cheering on my wife’s company, Chomper—a subscription dog chew company for very good dogs.

chomperchews.com