Product · Engineering · Creative

Austin Danson

Products, worlds, and places.

I build software, games, and creative businesses—and the systems that bring them to life.

Austin Danson

Selected projects

More projects

  1. iOS utility

    metrOnly

    A deliberately minimal metronome for musicians who focus better without visual noise: precise time, tactile control, and carefully prepared click sounds.

    Founder · Engineer

  2. iOS action game

    PunchAGuy

    A brutally difficult one-hit knockout game built around fast movement, precise punches, dashes, blocks, and perfect parries against relentless AI rivals.

    Founder · Engineer · Game Designer

  3. Ceramic studio management software

    MUD Manage

    An AI-enabled management platform for memberships, classes, waitlists, employee time tracking, and at-a-glance business reporting—built specifically for ceramic studios.

    Founder · Engineer

Selected achievements

  1. Sprin World

    3,343 player accounts. 33,140 creatures.

    Co-founded and built a bootstrapped creature-collecting mobile game, spanning engineering, creature art, game design, and acquisition systems.

    Dates & context

    October 31, 2026 · Eligible database accounts and their currently owned creature records. Excludes flagged tests, admins, and system identities; not active-player or unique-person counts.

    Explore the project
  2. MUD Ceramics · MUD Manage

    13.1M organic video views. 100 active memberships.

    Co-founded MUD, created five organic videos that each passed one million views, and built MUD Manage for memberships, classes, waitlists, employee time, and reporting. The studio has 100 active memberships.

    Dates & context

    Video figures: September 2026 snapshot of displayed lifetime views, not unique viewers. Active memberships: October 31, 2026 HQ status count.

    Explore the project
  3. Zabio

    105 campaign-linked accounts in 30 days.

    Built AI-assisted creator acquisition and measurement systems. The reviewed campaign cohort contained 105 verified personal accounts; 74 had received their first program funding.

    Dates & context

    September 25–October 24, 2026 · Distinct personal identities linked to the campaign, not a proven causal acquisition total, business clients, or independently paying customers.

    Explore the project
  4. Elisa Legal

    Legal AI, from workspace to Mac release.

    Co-founded and helped deliver a legal AI workspace spanning research, drafting, reviewed agent workflows, document search, and signed, notarized Mac releases.

    Dates & context

    Product and engineering work through the released Mac application. Production source reviewed October 31, 2026; latest production update October 27.

    Explore the project
  5. Generative Video Lab

    Multi-model image and video orchestration.

    Built a private platform connecting prompt rewriting, image generation, and video generation across providers, with custom LoRAs, parallel evaluation, and quality, latency, and cost comparisons.

    Dates & context

    Publicly cleared scope for a confidential client. Architecture and source activity reviewed October 31, 2026.

    Explore the project
  6. metrOnly · PunchAGuy

    Two independent iOS apps, designed and shipped.

    Built a focused metronome with 19 click sounds and a 10–500 BPM range, and a one-hit knockout action game with precise movement, blocks, parries, cosmetics, and daily seeded arenas.

    Dates & context

    Available on the App Store. Product capabilities checked against public listings and repository release records on October 31, 2026.

    Explore the project

Background

AboutArt, technology, and making things work

My background is in fine art. Today I build software, shape products, and help teams turn complicated ideas into something people can use. I like working across the creative and technical details rather than stopping at the brief.

That can mean designing a game world, building a useful tool, opening a ceramics studio, or connecting strategy with day-to-day delivery. AI is part of the toolkit; judgement, craft, and collaboration are still the work.

Earlier work

Algorithmic Trading & Quant

Quantitative research, systematic strategy development, and market analysis.

Product Manager · TitanDX

Institutional Bitcoin Escrow

Led product delivery for high-value OTC escrow and cold-storage tooling across time-locked transactions, offline signing, and blockchain integrations.

Goldsmiths, University of London

MFA Fine Art

University of California, Los Angeles

BA Fine Art

Also cheering on my wife’s company, Chomper—a subscription dog chew company for very good dogs.

chomperchews.com